Karl Schmidt
Karl Schmidt

Dedicated Composer / Sound Designer with four years of self-directed learning, complemented by one year of formal training at VFS Sound Design for Visual Media.

Based in Vancouver, BC and open to in-person and remote work.

I have collaborated with Warhammer Youtubers - GameThumb, DreadAnon, Tarriff, Bellum et Historia in videos that have garnered over 2 million views.

My four years of self-directed learning (Cubase and FL Studio) is complemented by one year of formal training at VFS Sound Design for Visual Media, where I gained experience in industry standard software like Pro Tools, Reaper, Adobe Audition, WWISE, FMOD, Unity, and Unreal Engine.

During this time I rounded off my skill set by expanding my technical knowledge, learning to record and edit SFX, Foley, ADR, and BG layers.

While at VFS, I worked on a collaborative game project with three classmates. I contributed greatly by designing assets for enemy creatures and demons, writing half of the game's adaptive soundtrack, and handling documentation for every milestone during our simulated development cycle.

Working in a team, I focus on strong communication, maintaining a very high standard of work, and consistently delivering assets on time, engaging in ample quality control and critical listening.

I am very passionate about audio work, I am a quick learner, and I would love to work alongside like-minded, driven, individuals.