Contract Sound Designer / Music Designer with four years of self-directed learning and formal training at VFS Sound Design for Visual Media.
Currently working with Strange Loop Games on Eco Global Survival (670k+ units sold), where I handled the full audio pipeline for version 12, including sound design, mixing, Unity/Wwise implementation, and technical documentation.
Based in Vancouver, BC and open to both in-person and remote work.
I’ve also contributed music and sound design to film and animation, including the feature film Tramp, and YouTube content for creators like GameThumb, DreadAnon, Tarriff, and Bellum et Historia, with over 2 million views.
I’m deeply passionate about game audio, a fast learner, and committed to consistently delivering high-quality work. I take pride in clear communication, strong creative instincts, and being someone developers can rely on.